Most laughable of all though is the music. And, as though admitting that this is like the somewhat-gritty Mass Effect sub-story, there’s even the Mass Effect N7 Armour up for grabs as a bonus if you have played Mass Effect 3. The action is not as elegant as what we saw in Mass Effect 3 as it lacks the strategic cover system but it’s functional. There’s space jumping (complete with ridiculous moments where the hero is floating through space without a mask), and there are grounded moments where your enemies look human rather than monstrous (there’s a cult in the game, see). For the first hour of the game (and it’s not an overly long game if you’re sticking to the narrative), Dead Space 3 is wall-to-wall action in deep space. In fact, I secretly suspect that Dead Space 3 was an application to EA by developers, Visceral, to take over development of Mass Effect 4. By contrast, Mass Effect 3 had more frightening moments than Dead Space 3. Dead Space and its sequel might have relied on the jump scares a little too much for their own good, but it managed to make me jump. With that in mind, unless my tolerance to fear has jumped tenfold since I played Dead Space 2 a couple of months ago, I can safely say that Dead Space 3 failed to give me a good time. After all, it’s a little hard to achieve my first requirement if I feel like I’m invincible. When I start playing a horror game I have a few very, very basic requirements in order to have a good time.
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